Mobile Development
iOS and Android with a native feel
We build mobile apps for iOS and Android with a native feel and a single codebase on React Native and Flutter. From MVP to complex products with offline mode, push notifications and store publishing.
A mobile app makes sense when customers come back regularly: they order, track and pay. What matters then is not effects but launch speed, working on a weak connection and notifications that bring people back. We build iOS and Android from one codebase and take it all the way to the stores.
Who it’s for
Services with repeat use
Delivery, bookings, subscriptions, loyalty — anywhere the customer returns weekly rather than once.
Companies with field staff
Couriers, technicians, sales reps: tasks, routes and reports on a phone, including without a connection.
Products outgrowing the web
When the mobile site is no longer enough: you need push, camera, geolocation and offline mode.
What’s included
Cross-platform apps
One codebase, native performance on iOS and Android.
Offline and push notifications
Local storage, sync, segmented push campaigns.
Integrations and payments
APIs, maps, biometrics, in-app purchases and subscriptions.
Publishing and support
App Store and Google Play, updates and analytics after launch.
How we work
- 01
Discovery
We define why the user needs an app rather than a site, and which scenarios they will repeat most often.
You getScenarios, screen map, estimate
- 02
Design
We design around mobile habits: large tap targets, obvious navigation, proper loading and error states.
You getA clickable prototype and mockups
- 03
Engineering
We build in React Native or Flutter — one codebase, two platforms — and test on real devices, not only in a simulator.
You getTest builds every two weeks
- 04
Publishing
We prepare store listings, pass Apple and Google review, and set up analytics and crash reporting.
You getThe app live in both stores
- 05
Growth
We watch retention and crashes, ship updates and rework the steps where users drop off.
You getRegular releases driven by data
Timeline and cost
A base app for both platforms starts at $48,000. The number moves with the screen count, offline mode, in-app payments and integrations with your systems.
Build an estimate in the calculator →How we do it
We design UX around mobile patterns, build a prototype, develop in sprints and test on real devices. We set up CI/CD for builds and ship updates painlessly.
Technology
Products of this class
Reference points so you know what we mean — not our work. Yours is built around your processes and brand.
What you get
- 01
App live in the stores with reviews and ratings
- 02
One codebase for two platforms — cheaper to maintain
- 03
Stability and speed even on low-end devices
Frequently asked questions
How much does mobile app development cost?
An app for iOS and Android from a single codebase starts at $48,000 and takes 14–20 weeks. A precise figure follows the scenario review: the main cost driver is the complexity of logic and integrations, not the number of screens.
React Native or native development?
For most business cases cross-platform wins: one team instead of two, one codebase, updates shipping together. Native makes sense for heavy graphics, complex camera work or platform-specific capabilities — and we will say so honestly if that is your case.
Do you handle publishing to the stores?
Yes, publishing is part of the project: developer accounts, descriptions and screenshots, Apple and Google review, and the first release. Review rejections are our problem, not yours.
Will the app work without internet?
Yes, where the scenario needs it. Data is stored on the device and synced with the server once the connection returns — that is how courier and field apps work.
Related write-ups
How we make decisions in this area — on concrete problems, with numbers and post-mortems.
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Five times cheaper than an app — and where it pays back in a month
Let’s talk about your project?
Describe your task — within 24 hours we’ll come back with an estimate, timeline and plan.